This all will sound very familiar for the many Vampire Survivors players for sure, but REMEDIUM: Sentinels is more than a mere clone. At first, this top-down roguelike formula starts off calmly, with a slowly moving character taking out a couple enemies at the same time at best, but before long it turns into a barrage of dozens, hundreds of foes on screen at the same time, with the player’s maneuvering and strategic upgrade choices making the difference between a lengthy survival and a quick death. That isn’t really an issue: bullet heaven shooters, as I like to call them, focus on the ultra-simple yet painfully addictive gameplay loop of putting the player into an increasingly intense arena full of brainless AI enemies running towards them, with the player having to navigate around them, kill them via randomly selected auto-firing weaponry and upgrade themselves more and more. Let’s see how it holds up, shall we? Ah shoot, here we go again…Īs pretty much every such game, almost all plot is in the game’s store description, with virtually no in-game lore or story to look into. After the recent console ports of the much beloved Army of Ruin and Spirit Hunters, a much less known PC title also lands on our consoles called REMEDIUM: Sentinels, with the title trading colourful fantasy for industrial destruction. The Vampire Survivors craze doesn’t seem to be ending anytime soon, and after the hundreds of similar games (known as bullet heaven shooters, auto-shooters, and plenty of other names as well) on PC and mobile, our consoles are finally starting to get a good dose as well.
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